Fr. 52.90

Object-based Programming with Go

English · Paperback / Softback

Will be released 26.11.2024

Description

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This textbook explains the concept of "object-based programming" as an essential part of "object orientation" and elucidates why the programming language Go, developed at Google, optimally supports this concept. Using significant parts of the micro-universe, a large collection of software components (with source code totaling nearly 64,000 lines), many important data types and their algorithms are described. In the practical section, various programs constructed according to this concept are presented. 
The translation was done with the help of artificial intelligence. A subsequent human revision was done primarily in terms of content.

List of contents

Fundamentals of object-based development.- Aspects of Go.- The micro-universe.- The software life cycle.- Various projects and programmes.

About the author

Dr. rer. nat. Dipl.-Math. Christian Maurer studied in Berlin and obtained his PhD in Mathematics from the University of Bremen. He worked as a research assistant and assistant professor for mathematics at the Free University of Berlin for an extended period. Subsequently, he briefly served as a computer science subject leader at a Berlin high school before spending many years as the head of teacher training at the Department of Mathematics and Computer Science at the Free University of Berlin. During this time, and even after retirement, he was a lecturer in computer science.

Product details

Authors Christian Maurer
Publisher Springer, Berlin
 
Original title Objektbasierte Programmierung mit Go
Languages English
Product format Paperback / Softback
Release 26.11.2024, delayed
 
EAN 9783658447038
ISBN 978-3-658-44703-8
No. of pages 317
Illustrations XIX, 317 p. 96 illus., 46 illus. in color.
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

Informatik, Software Engineering, Computerprogrammierung und Softwareentwicklung, Programmier- und Skriptsprachen, allgemein, Algorithm, Programming Techniques, Programming Language, Specification, Game of Life, Program Lifecycle, Projects with Go, Object-Based Programming, Register Machine, object-based, Abstract Data Types, Programming with Go

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