Fr. 60.50

Japanese Role-Playing Games - Genre, Representation, and Liminality in the Jrpg

English · Paperback / Softback

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Description

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This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.

List of contents










Acknowledgments
A Note on Names and Sources
List of Figures and Tables
Introduction
Jérémie Pelletier-Gagnon and Rachael Hutchinson

Part One: Genre

Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
Nökkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy
Fanny Barnabé
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game
Jérémie Pelletier-Gagnon

Part Two: Representation

Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
Loïc Mineau-Murray
Chapter 8: Beyond Status Effects: Disabili


About the author

Rachael Hutchinson is professor of Japanese studies at the University of Delaware. Jérémie Pelletier-Gagnon is postdoctoral researcher at Université du Québec à Montréal.Jérémie Pelletier-Gagnon is postdoctoral researcher at Université du Québec à Montréal.Rachael Hutchinson is professor of Japanese studies at the University of Delaware. Jérémie Pelletier-Gagnon is postdoctoral researcher at Université du Québec à Montréal.Jérémie Pelletier-Gagnon is postdoctoral researcher at Université du Québec à Montréal.

Summary

This book examines the origins and boundaries of Japanese digital role-playing games. A geographically diverse roster of contributors introduces English-speaking audiences to Japanese video game scholarship and applies postcolonial and philosophical readings to the Japanese game text.

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