Fr. 86.00

Realistic Ray Tracing

English · Paperback / Softback

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Informationen zum Autor Peter Shirley, R. Keith Morley Klappentext Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms. Zusammenfassung Concentrating on the 'nuts and bolts' of writing ray tracing programs, this book emphasizes practical and implementation issues and takes the reader through the details needed to write a modern rendering system. Inhaltsverzeichnis 1. Getting Started 2. Ray-Object Intersection 3. A Simple Ray Tracer 4. Viewing 5. Solid Texture Mapping 6. Image Texture Mapping 7. Triangle Meshes 8. Instancing 9. Bounding Volume Hierarchies 10. Monte Carlo Integration 11. Radiometry 12. Path Tracing 13. Explicit Direct Lighting 14. Photon Mapping 15. Participating Media

Product details

Authors R Keith Morley, R. Keith Morley, Peter Shirley, Shirley Peter
Publisher Peters A K
 
Languages English
Product format Paperback / Softback
Released 01.03.2009
 
EAN 9781568814612
ISBN 978-1-56881-461-2
No. of pages 235
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

COMPUTERS / Optical Data Processing, Image processing, Graphics programming

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