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"A makerspace educator inspires kids to be creative with 100 inventive tinkering projects that illustrate the principles of science, encourage experimentation and discovery, and sharpen STEAM skills"--
List of contents
Welcome to Tinkering!
1 Get Ready to Tinker Start Exploring
Tinkering Supplies
Make a Tinkering Station
Snip & Cut
Attach the Parts
Bend, Cut & Strip Wire
Drill & Saw Wood
Connect Circuits
2 Constructions Clothespins
Build-It Kit
Wood Scraps
Scrappy Stacks
Screws
Flexible Forts
Bearing Balls & Marbles
Chair Marble Run
3 Balance Washers
Weighted Wobblers
Stainless Steel Wire
Wire Mobiles
String & Rope
Sky Trams
4 Mechanisms Cardboard
Cardboard Crank Sliders
Dowels
Making Waves
Brass Paper Fasteners
Linkage Party
5 Light and Shadow Googly Eyes
Shadow Scenes
Mirrors
Cool Kaleidoscopes
Bubble Wrap
Bubble Wrap Suncatchers
6 Electrical Circuits Motors
Art Robots
Aluminum Foil
Surprising Switches
Confetti Drop
LEDs
Glow City
7 Wind & Water Plastic Bags
Inflatable Friends
Recycled Cups
Wild Windmills
Cork & Foam
Float a Boat
Plastic Tubes
Water Factory
Index
About the author
Ryan Jenkins is the co-founder of Wonderful Idea Co., a design studio that creates resources to support STEAM education and the development of 21st century skills. He’s a leader in the field of making and tinkering education and partners with children’s museums, schools, universities, professional organizations, companies, and funders. He’s a former tinkerer and educator at the Exploratorium in San Francisco and developed summer curriculum for kids at the Tinkering School that blended large scale construction with learner-centric investigations of electronics, robotics, and programming. He has written for
Make Magazine and is a regular contributor to the Tinkering Studio Blog at the Exploratorium. He lives in California.
Summary
A makerspace educator offers 100 inventive, open-ended tinkering projects and prompts to inspire kids aged 8 to 12 to play and explore scientific principles, using wood, hardware, electronics, plastic pipes, bendy wire, and other supplies from the hardware store and home workshop.
Foreword
A makerspace educator offers 100 inventive, open-ended tinkering projects and prompts to inspire kids aged 8 to 12 to play and explore scientific principles, using wood, hardware, electronics, plastic pipes, bendy wire, and other supplies from the hardware store and home workshop.