Fr. 206.00

Storytelling for New Technologies and Platforms - A Writers Guide to Theme Parks, Virtual Reality, Board Games,

English · Hardback

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Description

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This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions.


List of contents

1.Virtual Assistants and Storytelling, by Flint Dille and Zane Dille. 2.Writing for Toys – Actually a Job, by Rob Auten. 3. Approaching Virtual Reality Storytelling, by Sarah Beaulieu. 4. Building Narrative in Mobile Games, by Bay Anapol. 5. Storytelling and Board Games, by Maurice Suckling. 6. Storytelling in Hybrid Games, by James Laks. 7. The Shape of Story, by Matt Parker. 8. Red Flags, by Ross Berger.

About the author

Ross Berger is a writer, narrative designer, and transmedia strategist based in Los Angeles. He is the author of Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games & Transmedia (CRC Press, 2020), a "how to" for fledgling game writers and screenwriters. His screenwriting credits include: Law & Order and the Webby-Award winning LonelyGirl15. He also served as the supervising producer for the social media/television experience The Runner. Ross has also worked extensively in virtual reality as a writer for the Oculus Rift launch title Farlands and the award-winning thriller Eclipse: Edge of Light for the Google Daydream and Oculus Go. As a narrative designer in the video game industry, he has written AAA games for Microsoft, Electronic Arts, and many others. Ross is also the author of short stories including "Football with Leatherman" (2020) and "Evie A.I." (2021), both published by TulipTree Publishing in its Stories That Need to Be Told anthologies.
A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America and the Television Academy.

Summary

This is a practical guide for writers, students, producers, career changers, and early tech adopters. It will prepare the content creators of tomorrow with the best practices of storytelling for virtual assistants, virtual reality, mobile games, board games, hybrid games, interactive toys, and theme park attractions.

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