Fr. 196.00

Building Blocks of Tabletop Game Design - An Encyclopedia of Mechanisms

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.


List of contents

Chapter 1 Game Structure
Chapter 2 Turn Order and Structure
Chapter 3 Actions
Chapter 4Resolution
Chapter 5 Game End and Victory
Chapter 6 Uncertainty
Chapter 7 Economics
Chapter 8 Auctions
Chapter 9 Worker Placement
Chapter 10 Movement
Chapter 11 Area Control
Chapter 12 Set Collection
Chapter 13 Card Mechanisms

About the author

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.
Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.

Summary

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of game mechanisms, organized by category.

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