Fr. 75.00

Gpgpu Programming for Games and Science

English · Paperback / Softback

New edition in preparation, currently unavailable

Description

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Summary

This book demonstrates how to achieve robustness, accuracy, speed, and/or easily maintained, reusable, and readable source code to tackle practical problems in computer science and software engineering. It discusses many concepts of GPGPU programming and presents several practical examples in game programming and scientific programming. The core

Product details

Authors David H. Eberly, Eberly David H.
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 30.09.2020
 
EAN 9780367659097
ISBN 978-0-367-65909-7
No. of pages 472
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / General, COMPUTERS / Programming / Games, Supercomputers, Games development & programming, Games development and programming, Digital Animation

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