Fr. 93.60

Foundations of Physically Based Modeling and Animation

English · Paperback / Softback

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Description

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Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numeric


List of contents










Chapter 1 Introduction

Chapter 2 Simulation Foundations

Chapter 3 Follow the Bouncing Ball

Chapter 4 Particle Systems

Chapter 5 Particle Choreography

Chapter 6 Interacting Particle Systems

Chapter 7 Numerical Integration

Chapter 8 Deformable Springy Meshes

Chapter 9 Rigid Body Dynamics

Chapter 10 Rigid Body Collisions and Contacts

Chapter 11 Constraints

Chapter 12 Articulated Bodies
Chapter 13 Foundations of Fluid Dynamics
Chapter 14 Smoothed Particle Hydrodynamics (SPH)

Chapter 15 Finite Difference Algorithms


About the author










Donald H. House is Professor and Chair of the Division of Visual Computing in the School of Computing at Clemson University, Clemson, South Carolina, USA. He received his Ph.D. in Computer and Information Sciences from the University of Massachusetts, Amherst, his M.S. in Electrical Engineering from Rensselaer, and his B.S. in Mathematics from Union College. His early research was in cloth simulation, and physically based animation. More recently his focus has been on cognitive and perceptual optimization of visualizations under uncertainty.
John C. Keyser is Professor and Associate Department Head for Academics in the Department of Computer Science and Engineering at Texas A&M University, College Station, Texas, USA. He received his Ph.D. in Computer Science from the University of North Carolina, and B.S. degrees in Applied Math, Engineering Physics, and Computer Science from Abilene Christian University. His research has spanned a range of computer graphics topics, with particular emphasis in physically based simulation and solid modeling.


Summary

Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numeric

Product details

Authors Donald House, Donald Keyser House, House Donald, John C Keyser, John C. Keyser, Keyser John C.
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 30.09.2020
 
EAN 9780367658205
ISBN 978-0-367-65820-5
No. of pages 404
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

COMPUTERS / Programming / Games, Digital Animation

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