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Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life.
Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numeric
List of contents
Chapter 1 Introduction
Chapter 2 Simulation Foundations
Chapter 3 Follow the Bouncing Ball
Chapter 4 Particle Systems
Chapter 5 Particle Choreography
Chapter 6 Interacting Particle Systems
Chapter 7 Numerical Integration
Chapter 8 Deformable Springy Meshes
Chapter 9 Rigid Body Dynamics
Chapter 10 Rigid Body Collisions and Contacts
Chapter 11 Constraints
Chapter 12 Articulated Bodies
Chapter 13 Foundations of Fluid Dynamics
Chapter 14 Smoothed Particle Hydrodynamics (SPH)
Chapter 15 Finite Difference Algorithms
About the author
Donald H. House is Professor and Chair of the Division of Visual Computing in the School of Computing at Clemson University, Clemson, South Carolina, USA. He received his Ph.D. in Computer and Information Sciences from the University of Massachusetts, Amherst, his M.S. in Electrical Engineering from Rensselaer, and his B.S. in Mathematics from Union College. His early research was in cloth simulation, and physically based animation. More recently his focus has been on cognitive and perceptual optimization of visualizations under uncertainty.
John C. Keyser is Professor and Associate Department Head for Academics in the Department of Computer Science and Engineering at Texas A&M University, College Station, Texas, USA. He received his Ph.D. in Computer Science from the University of North Carolina, and B.S. degrees in Applied Math, Engineering Physics, and Computer Science from Abilene Christian University. His research has spanned a range of computer graphics topics, with particular emphasis in physically based simulation and solid modeling.
Summary
Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numeric