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This comprehensive collection fills that gap, giving students, scholars, and media studies practitioners a cutting-edge guide to understanding the array of methodologies and projects operating at the intersection of digital humanities, computing, and culture. .
List of contents
1. Theory/Practice: Lessons Learned from Feminist Film Studies 2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline 3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media 4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing 'Data,' 5. Of, By, and For the Internet: New Media Studies and Public Scholarship 6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era) 7. Decolonizing Digital Humanities in Theory and Practice 8. Interactive Narratives: Addressing Social and Political Trauma through New MediaISABEL 9. Wear and Care: Feminisms at a Long Maker Table 10. A Glitch in the Tower: Academia, Disability, and Digital Humanities 11. Game Studies for Great Justice 12. Self-Determination in Indigenous Games PART II Design, Interface, Interaction 13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction 14. Contemporary and Future Spaces for Media Studies and Digital Humanities 15. Finding Fault Lines: An Approach to Speculative Design 16. Game Mechanics, Experience Design, and Affective Play.
About the author
Jentery Sayers is Associate Professor of English and Cultural, Social, and Political Thought at the University of Victoria, Canada.
Summary
This comprehensive collection fills that gap, giving students, scholars, and media studies practitioners a cutting-edge guide to understanding the array of methodologies and projects operating at the intersection of digital humanities, computing, and culture. .