Fr. 300.00

Tradigital Maya - A Cg Animator s Guide to Applying Classical Principles of Animation

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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Helps you explore Disney's 12 principles of animation, while learning how to animate in Maya. This title also helps you develop your own digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, it helps you enhance your creative toolset with classics training and techniques.

List of contents










Chapter 1 Arcs - Organic Movement/Natural Motion; Chapter 2 Anticipation - Building the Action; Chapter 3 Animation Editing - Timing & spacing; Chapter 4 Animation Editing - Ease In & Ease Out; Chapter 5 Staging - Framing the action and Setting the Mood; Chapter 6 Follow-Through and Overlapping Action; Chapter 7 Secondary Action - Enhancing the Shot; Chapter 8 Straight Ahead Action and Pose to Pose; Chapter 9 Solid Drawing and Design - Form Meets Function; Chapter 10 Appeal; Chapter 11 Squash and Stretch; Chapter 12 Exaggeration; Chapter 13 Conclusion;

Summary

Helps you explore Disney's 12 principles of animation, while learning how to animate in Maya. This title also helps you develop your own digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, it helps you enhance your creative toolset with classics training and techniques.

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