Fr. 80.00

Reverse Design - Chrono Trigger

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game:

Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot

Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages.

Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.



Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design

Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre

Extensive collections of data and data visualizations explaining how Chrono Trigger's systems work and how the game's challenges increase in complexity as the player gets deeper into the content

List of contents

Chapter 1 Quest One: Save Queen Leene (And Marle)
Chapter 2 The Comedy of the Sages
Chapter 3 Strengths and Weaknesses in the Design of Chrono Trigger
Chapter 4 Patterns of Evolution and Expansion in Chrono Trigger
Chapter 5 Conclusion

About the author










Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.


Summary

The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.

Product details

Authors Patrick Holleman
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 13.09.2018
 
EAN 9781138323735
ISBN 978-1-138-32373-5
No. of pages 90
Subjects Guides
Social sciences, law, business > Media, communication > General, dictionaries

SOCIAL SCIENCE / Media Studies, COMPUTERS / Programming / Games, Computer Games Design

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