Fr. 206.00

Digital Creature Rigging - Wings, Tails & Tentacles for Animation & Vfx

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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In a follow-up book, which re-iterates the principles of "Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max", and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!

List of contents










Introduction. Conceptualization. Model. Rig. Animate. Light. Visual Effects. Render & Comp. Completion.


About the author










Originally trained in graphic and multimedia design, then trained by respected industry professionals (from Pixar, Dreamworks, Disney, ILM, Weta etc) in animation at AnimationMentor.com. Jones has had a number of roles in various industries related to media and entertainment, these include: - Magazine Print (Deputy Art Editor) - Education (Mentor & Course Author) - Video Games (Animator, Technical Animator, Character Technical Director, Computer Graphics Supervisor) - TVC & Film (Animator, Character/Creature Technical Director)


Summary

In a follow-up book, which re-iterates the principles of “Digital Creature Rigging: The Art and Science of CG Creature Setup in 3ds Max”, and enhances their relativity with advanced wing, tail and tentacle setups. This book will discuss advanced rigging techniques in 3ds Max, while readers create a fish, octopus and a Game of Thrones style dragon!

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