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Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. This title helps to learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques.
List of contents
Acknowledgments, Prologue: Thump'n Noggins, Chapter 1: Getting to Know the iDevice Hardware and Unity iOS, Chapter 2: Creating Game Objects Using modo, Chapter 3: Understanding Textures and UV Maps, Chapter 4: Creating Game Objects Using modo, Chapter 5: Animation Using Blender, Chapter 6: Animation Using Blender, Chapter 7: Animation Using Blender, Chapter 8: Creating Lightmaps Using Beast, Chapter 9: Working with Game Assets in Unity iOS, Bonus Resources, Creating Tater's Training Trash Yard, Index
About the author
By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.
Summary
Focuses on the key principles of game design and development by covering the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices. This title helps to learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques.