Fr. 310.00

Graphics and Guis With Matlab

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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List of contents

INTRODUCTION Overview, Organization of this Book, Terminology and the MATLAB Programming Language, Other References VISUALIZATION CONSIDERATIONS Why Vizualize? Characteristics of Good Data Visualization, Data Quantity and Dimension, Color, Light, and Shading, Motion, Interaction PLOTTING IN TWO-DIMENSIONS Sources of Data, Importing Data, Elementary 2-D Plots, Simple 2-D Plot Manipulation, Specialized 2-D Plotting, Plot Editing in the MATLAB Figure Window, PLOTTING IN THREE-DIMENSIONS Elementary 3-D Plotting, Simple 3-D Plot Manipulation, Volume Visualization, A Word About Annotating 3-D Plots Illustrative Problems IMAGE GRAPHICS Image Files and Formats, Image I/O Image Types and Properties GENERATING OUTPUT Using the Print Command HANDLE GRAPHICS Graphics Objects, Graphics Object Hierarchy, Graphics Object Handles, Properties, Object Specific Properties, Setting Default Properties, Undocumented Properties, Using FINDPBJ, Illustrative Problems USING COLOR, LIGHT, AND TRANSPARENCY Simple Color Specifications, Color Maps, Modeling Object Lighting, Object Transparency, Illustrative Problems ANIMATION Frame-by-Frame Capture and Playback, On-the-Fly Graphics Object Manipulation, Choosing the Right Technique, Printing Movie (PIXMAP) Frames ELEMENTS OF GUI DESIGN What is a MATLAB Graphical User Interface? The Three Phases of Interface Design, UI Control Elements, Uimenu Elements, Low-Level MATLAB GUI Programming Techniques, High-Level GUI Development – Guide, Common Programming Desires with UI Objects, The MATLAB Event Queue, Creating Custom User Interface Components; QUICK REFERENCES; INDEX

About the author

Patrick Marchand, NVIDIA. O. Thomas Holland, The Naval Surface Welfare Center, Dahlgren Division.

Summary

Presents MATLAB version 6.x, including its integrated development desktop, enhanced computational engine, and interfaces to external languages. This title includes two chapters that address data visualization and GUI design, and together they provide an understanding of when to use GUIs and what works well graphically in various situations.

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