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This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.
List of contents
SECTION ONE Unreal Technology Basics: Introductory Development Techniques
Chapter 1 Setting Up Unreal Project Templates
Chapter 2 A Premier on Level Design in Unreal Technology
Chapter 3 Unreal Visual Scripting with Blueprints
Chapter 4 Materials in Unreal Engine
SECTION TWO Making Game Worlds Stand Out: Intermediate Development Concepts
Chapter 5 Advanced Material Concepts in Unreal Engine
Chapter 6 Visual Effects and Cascade in Unreal Engine
Chapter 7 Terrains and Landscapes in Unreal Engine
SECTION THREE Example Games: Advanced Game Development Concepts
Chapter 8 Advanced Blueprint Concepts
Chapter 9 A Top-Down Game with Bueprints
About the author
Dr. Alireza Tavakkoli is an Associate Professor of Computer Science at the University of Nevada, Reno. He teaches undergraduate and graduate courses in Computer Science, Computer Engineering, and Digital Gaming and Simulation. His research interests include Artificial Intelligence, Visual Computing, Robotics and Teleoperation, and Digital Gaming and Simulation. Prior to joining the University of Nevada, Reno, he served as a tenured professor of computer science at the University of Houston-Victoria and was the founding director of the Computation and Advanced Visualization Engineering Laboratory, where undergraduate and graduate students utilize a state-of-the-art motion capture studio for research in entertainment and serious gaming application.
Summary
This book will cover the latest version of of Unreal Technology (specifically Unreal Engine 4.14) for development of real-time digital interactive contents to be used in computerized games or simulations.