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Informationen zum Autor Jeroen Koekoek is Senior Lecturer in Physical Education and Sport Pedagogy at Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. In particular, he advocates for TGfU principles in the context of physical education and sport. Ivo van Hilvoorde is Assistant Professor of Sport Philosophy at Vrije Universiteit and Professor of Human Movement at Windesheim University of Applied Sciences, the Netherlands. In his research he integrates philosophical, sociological and pedagogical perspectives on sport and physical education, with special interest in new technologies. Zusammenfassung This book offers a series of innovative, practice-oriented and critical perspectives on the application of digital technology in physical education. Organised around four key themes – theory development, models-based practice, assessment, and skill acquisition – the book asks how digital technology can be incorporated into classroom practice. Inhaltsverzeichnis 1. Next generation PE: thoughtful integration of digital technologies [Ivo van Hilvoorde and Jeroen Koekoek] Part I: Skill acquisition and assessment: practical implications of research 2. Digital video and self-modeling in the PE classroom [Tao Zhang and Hongxin Li] 3. Adopting Self-controlled video feedback in physical education: a way to unite self-regulation skills, motivational beliefs, and motor skill learning [Marjan Kok and John van der Kamp] 4. The role of digital technology in the assessment of children’s movement competence during primary school physical education lessons [Tom van Rossum and David Morley] 5. Exploring pedagogies of digital technology in physical education through appreciative inquiry [Julia Sargent and Ashley Casey] PART II: Technological influence on models-based practices 6. Technology in models-based practice: a case of Sport Education [Oleg A. Sinelnikov] 7. Using social media in the Sport Education model [Mauro André] 8. Video gaming design: Insights for Teaching Games for Understanding and Sport Education [Tim Hopper, Kathy Sanford and Hong Fu] Part III: Concepts and critical reflections on digi-tech in PE 9. Developing physical educators’ knowledge of opaque and transparent technologies and its implications for student learning [Clayton Kuklick and Stephen Harvey] 10. Digital technologies and the hidden curriculum in the educational praxis of physical education [Corina van Doodewaard and Annelies Knoppers] 11. Using digital technology in physical education tailored to students’ learning phase [Wytse Walinga, Arnold Consten, Gert van Driel, and John van der Kamp] 12. ePE: using connectivism to theorise developments in digital technology in physical education in Aotearoa/New Zealand [Margot Bowes and Chris Swanwick] PART IV: Technological innovations for professional development 13. Harnessing the power of virtual reality simulation in physical education teacher education [Misti Neutzling, Karen Pagnano Richardson, and Deborah Sheehy] 14. Experiences of using iPads in physical education teacher education [Susan Marron and Maura Coulter] 15. Pre-service and in-service teachers’ use of a Wiki platform within a physical education mentoring program [Aspasia Dania] ...