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Informationen zum Autor Paul Naas is an animator, illustrator, professor, and author of two previous books on Maya. He is currently the Program Coordinator for the Digital Art & Animation program at Cañada College in Redwood City, California. Prior to teaching, Paul worked for nearly 20 years as a professional animator in games, independent film, TV spots, and location-based entertainment. He continues to work frequently on freelance and independent projects. Klappentext This is a guide to Maya software written by professional animators. Zusammenfassung This is a guide to Maya software written by professional animators. Inhaltsverzeichnis Contents How to Cheat and Why............... ix Acknowledgments..................... xiii How to Use This Book.................xv 1 Animation Principles........................1 Squash and Stretch......................2 Anticipation....................................6 Staging............................................10 Straight Ahead/ Pose to Pose..................................15 Overlapping Action/ Follow-through........................... 22 Slow In/Slow Out....................... 26 Arcs.................................................. 30 Secondary Action....................... 33 Timing............................................ 38 Exaggeration............................... 42 Solid Drawing ............................. 46 Appeal............................................ 50 Interlude........................................ 54 2 Splines.......................... 59 How Splines Work.......................61 Splines and Spacing.................. 67 Tangent Types .............................74 Tangent Handles........................ 82 Spline Technique ....................... 89 Spline Reference ........................ 92 Interlude........................................ 95 3 Graph Editor.............. 103 Graph Editor Windup..............104 Visual Tools................................. 107 Working with Keys....................116 Value Operators........................ 120 Buffer Curves............................. 124 Speed Cheats............................. 128 4 Techniques................ 133 Auto Key...................................... 134 Timeline Techniques............... 138 Cartoony Motion......................144 Trax Editor................................... 147 Copying Curves........................ 151 Editable Motion Trails............. 159 IK and FK...................................... 167 IK/FK Switching......................... 171 Character Sets........................... 178 Grease Pencil Tool.................... 182 Grease Pencil and Trails......... 190 Interlude...................................... 196 5 Constraints................ 201 Parenting.....................................202 Parent Constraints...................207 Constraining a Prop................ 212 Constraint Weights.................. 216 Animating with Constraints................................. 221 Interlude...................................... 231 6 Rigging Cheats......... 235 Rig Testing..................................236 Sprucing it Up...........................248 Rigging Props............................256 Interlude......................................259 7 Standing Out............. 263 Adding BlendShapes..............264 Adding Clusters........................272 Wrap Deformer.........................282 Adding Hair and Cloth...........288 Interlude......................................296 8 Workflow...................