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Informationen zum Autor Dr. Roberto Dillon by a leading educator with more than ten years' experience in the field of game design and development. Klappentext The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard. Zusammenfassung The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard. Inhaltsverzeichnis Section I Our First Game Chapter 1: Getting Around in Unity Chapter 2: Setting Up a Platform Game Chapter 3: Running and Jumping Chapter 4: Sound and More Chapter 5: Scoring and Final Touches Section II Building a Match 3 Game for PC and Mobile Chapter 6: Game and Music Managers Chapter 7: "Jem Matcher:" Part 1 Chapter 8: "Jem Matcher:" Part 2 Chapter 9: Moving to Mobile Section III Developing a 3D Game for PC and VR Chapter 10: Terrain and First Person Character Chapter 11: Enemies and Path Finding Chapter 12: Introduction to VR and Google Cardboard Chapter 13: Porting to VR Section IV Advanced Topics Chapter 14: Physics Chapter 15: Introduction to Shaders Chapter 16: Setting up Unity Ads, IAPs, and Analytics ...