Fr. 80.00

Storytelling for Interactive Digital Media and Video Games

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

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Informationen zum Autor Nicholas B. Zeman is an assistant professor in media informatics at Northern Kentucky University. Klappentext This book looks at the concept of "the story," including what the story consists of, how it is told, why it is told, and how we can make it interactive. It lays out the construct of the story and how the story can be manipulated through sound, video, lighting, graphics, and color. The book explains why we use stories and how we integrate them into advertising, film, media, and even our own social media such as Facebook, Instagram, and Twitter. Zusammenfassung The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically Inhaltsverzeichnis Chapter 1 What is a Story? Fundamental Components of the Story Chapter 2 Who is Telling the Story? Teller/Audience Relationship Chapter 3 How Do We Tell Stories? Formats of Storytelling Chapter 4 What Are Stories About? The Content of Stories Chapter 5 Why Do We Tell Stories? Functional Storytelling Chapter 6 Activities For Storytellers Chapter 7 Conclusion Chapter 9 The Moving Image Chapter 10 Memes and Symbols Chapter 11 Audio Chapter 12 Exercises Chapter 13 Conclusion Chapter 14 Interaction Basics Chapter 15 Interactive Media Types Chapter 16 Games Chapter 17 Stories and Games Chapter 18 Activities Chapter 19 Conclusion ...

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