Fr. 299.00

Play in Creative Problem-Solving for Planners and Architects

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

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Zusatztext "Design is a serendipitous conversation between the sketching hand and the critical eye. This iterative process is dull and incomplete without some playful speculation and explorative fun! which loosen the senses and shuffle? preconceptions. This agile book privileges the physical hand over the electronic hand." -Doug Kelbaugh! University of Michigan"Kaspirin's consideration of how play overcomes fear and unleashes creativity could stimulate new directions in how faculty promote critical thinking within students and how to encourage and absorb diverse perspectives within class discussions." -Mary Stimming! Associate Director of Special Projects for the Wabash Center for Teaching and Learning in Theology and Religion Informationen zum Autor Ron Kasprisin is an architect! urban planner and watercolor artist! and Professor Emeritus! Urban Design and Planning! College of Built Environments! University of Washington! Seattle. Ron has practiced as Kasprisin Pettinari Design since 1975 and taught urban design since 1989. His books include: Urban Design: The composition of complexity! Design Media! Visual Thinking for Architects and Designers! andWatercolor in Architectural Design. Klappentext In "Play in Creative Problem-solving for Planners and Architects!" "play" is defined! explored and demonstrated as a critical catalyst in creative problem-solving processes. Zusammenfassung In Play in Creative Problem-solving for Planners and Architects, "play" is defined, explored and demonstrated as a critical catalyst in creative problem-solving processes. Inhaltsverzeichnis 1. Creative Problem-solving (CPS) for Design and Planning 2. Object-learning through Play: Object-Learning, Constructivism, and Self-learning through Symbolic Play 3. The Gifts of Friedrich Froebel 4. How Do Designers Play? 5. Setting the Stage–Play Environment 6. Object-learning with Play-tools/Skills 7. Object-learning Applications in Design and Planning 8. Integration of Digital Technologies and Crafting Processes ...

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