Fr. 86.00

3d Game Textures - Create Professional Game Art Using Photoshop

English · Paperback / Softback

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Informationen zum Autor Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army . He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development. Klappentext Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples. Zusammenfassung Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples. Inhaltsverzeichnis Introduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity. The Urban Setting: Low-Polygon, High-Texture Detail. The Fantasy Setting: High-Polygon, High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.

Product details

Authors LUKE AHEARN, Ahearn Luke
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 22.06.2016
 
EAN 9781138920064
ISBN 978-1-138-92006-4
No. of pages 392
Subjects Guides

Photo & image editing, Photo and image editing, 3D graphics & modelling, COMPUTERS / Design, Graphics & Media / Photography, COMPUTERS / Design, Graphics & Media / Graphics Tools, 3D graphics and modelling

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