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Informationen zum Autor Jere Miles is the lead instructor of game development at Wilkes Community College, Wilkesboro, North Carolina. He earned his BS in computer science from Florida State University and his MS in computer science from Appalachian State University. While at ASU, his graduate thesis and research focused on improving the believability of non-player characters within simulated environments such as video games. He has been creating games since first learning BASIC on an Atari 800 back in the early 1980s. His specific interest within video game development revolves around stories and characters drawing heavy inspiration from the gameplay mechanics of old text adventures and point-and-click adventure games. He has been married for 20 years and has two boys preparing the enter college. Klappentext In introducing new students to game development there are two crucial components to consider: the theory behind video games (design) and the practical creation of games (implementation). This book provides the theoretical background into the topics of game development, such as: characters, stories, level design, tools and skills needed, interface design, audio and game mechanics. The book will transition into demonstrating how to implement these into actual game product through the use of Unity3D and the Playmaker visual scripting plugin. By providing both theoretical and practical information to the reader, students will emerge understanding how to make a game and also how to design a game. Zusammenfassung In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life. Inhaltsverzeichnis BACKGROUND . Introduction. Design Documents. Using Unity and PlayMaker. BUILDING BLOCKS . Characters. Non-Player Characters. Story. Environment. Mechanics. BRINGING IT TOGETHER . Audio. The User Interface. Testing, Tweaking, and Publishing. ...