Fr. 70.00

Directing Game Animation - Building a Vision and a Team With Intent

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry.

List of contents

1. The Role and Expectations, 2. Understanding the Project Vision, 3. Defining the Tools and Craft, 4. Defining Technical Needs, 5. Defining Team Structure, 6. Defining the Performance, 7. Defining the Animation Style, 8. Communicating the Vision, 9. Defining Quality, 10. Defining Scope, 11. Reviews, Approvals and Feedback, 12. Empowering the Team, 13. Afterword

About the author

Mike Jungbluth is an animation director and game developer who has been working in games since 2006. He has worked on a variety of games that include South of Midnight, Dragon Age: Dreadwolf, Anthem, Agents of Mayhem, Middle Earth, Shadow of Mordor and Call of Duty: Black Ops. Fostering the growth of an inclusive game animation community, advocating for open sharing of industry knowledge and pushing for the importance of creative intent are his driving passions. To that end he has created the Animation Exchange and the GDC Animation Summit, co-created the AnimState network, and has spoken at GDC as well as various international conferences. His writing has been featured on GameDeveloper.com and GameIndustry.biz.

Summary

This book breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. This book looks to foster a discussion around the process, needs, and benefits of an empowered animation team and vision as a universal benefit for the entire industry.

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