Fr. 236.00

Reimagining Boredom in Classrooms Through Digital Game Spaces - Sociomaterial Perspectives

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices.

List of contents

1. The problem with boredom
2. Re-imagining boredom as a schooling phenomenon
3. Becoming an assemblage ethnographer: a personal account
4. The assembling of boredom through spatio-temporal practices
5. Practices, participation and agency: feedback and modelling
6. Creating affective atmospheres in classrooms and digital gaming
7. Conclusion

About the author

Noreen Dunnett is a research associate in Digital Education, Centre for Research in Digital Education, and an associate tutor and dissertation supervisor on Master of Science in Digital Education, University of Edinburgh, UK.

Summary

This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices.

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