Fr. 66.00

Producing Graphic Media for Sports - New Horizons and Possibilities for the Motion Media Specialist

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

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Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications, and future of the production of sports-oriented motion graphics.Beginning with the evolution and development of sports-oriented art and design, this book investigates the importance of motion graphics within a variety of environments in the sphere of organized, competitive activity. Venue-based presentation, broadcast and streaming environments, and the importance of graphic standards and brand guidelines are all discussed in detail, along with applications within social media and mobile platforms. A final chapter on emerging technologies covers the potential use of motion media for e-sports and other trending developments within the sports world. The author draws on case studies and interviews with sports media professionals to augment his own research and observation of trends and processes and to highlight the exciting career opportunities that exist within the sports presentation and marketing industries.This book is recommended reading for students of advanced media production, sports marketing, and media production for advertising.

List of contents

List of Figures
Foreword
Acknowledgments


  1. Evolution and Development of Sports-Oriented Graphics


  2. Motion Graphics and the Broadcast and Streaming Environment

  3. The Graphics Package
    Show Elements
    Set Elements

  4. Motion Graphics and Live Presentation

  5. The Nature of Live Event Presentation
    Sources and Destinations
    The "Hype" or "Intro" Video
    Interactive Elements
    Sport-Specific Considerations

  6. Design Influences

  7. About Design
    Recognizing and Utilizing Design Influences
    A Word About "Creativity"
    Design Influences: Individual Sports
    External Design Influences
    Popular Culture and General Trends in Design

  8. Graphic Standards and Sports-Oriented Motion Media

  9. Specific Athletic Traditions
    Regional Considerations
    Visibility and Environment
    Trends and Popular Tastes
    Graphic Standards/Brand Guidelines/Visual Identity Kits
    Graphic Standards and Motion Media

  10. Social Media

  11. The Social Media Aesthetic
    Existing Features of the Social Media Aesthetic
    Use Within the Broadcast and Live Stream
    Use Within Event Presentation

  12. Emerging Trends and Technologies

  13. Mixed and Augmented Reality
    Esports
    Branded Synergy
    On the Horizon
    Artificial Intelligence

  14. Post-Game Analysis

Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts

Index

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