Fr. 39.50

Playing the Crusades - Engaging the Crusades, Volume Five

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more










Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation.

This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres - including roleplaying, action, strategy, and casual games - and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography.

Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.

List of contents










Introduction: crusades and crusading in modern games 1. A sacred task, no cross required: the image of crusading in computer gaming-related non-Christian science fiction universes 2.'I'm not responsible for the man you are!' crusading and masculinities in Dante's Inferno 3. 'Show this fool knight what it is to have no fear': freedom and oppression in Assassin's Creed (2007) 4. Crusader kings too? (Mis)Representations of the crusades in strategy games 5. Learning to think historically: some theoretical challenges when playing the crusades


About the author










Robert Houghton is Senior Lecturer in Medieval History at the University of Winchester. His research focuses on religious and political relationship networks in the central Middle Ages and on representations of the medieval world in modern games. Recent publications include 'Italian Bishops and Warfare during the Investiture Contest: The Case of Parma' (2018) and 'World, Structure and Play: Digital Games as Historical Research Tools' (2018).


Summary

This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games.

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.