Fr. 70.00

Hybrid Play - Crossing Boundaries in Game Design, Players Identities and Play Spaces

English · Paperback / Softback

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Description

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This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.
The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa.
A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

List of contents

Introduction
Understanding Hybrid Play
Adriana de Souza e Silva & Ragan Glover-Rijkse


Part I: Hybrid Making

Chapter One
You Start It: A dialogue with Nick Tandavanitj from Blast Theory
Ragan Glover-Rijkse

Chapter Two
Keeping Coherence across Thresholds: A narrative perspective on hybrid games
Davide Spallazzo & Ilaria Mariani

Chapter Three
Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine
Kristina Bell

Chapter Four
En(Twine)d: A feminist software analysis
Sarah Evans


Part II: Hybrid Subjects

Chapter Five
The Hybrid Agency of Hybrid Play
Frans Mäyrä

Chapter Six
Casual Bodies are Hybrid Bodies
Shira Chess

Chapter Seven
Hybrid Play in Edutainment: A media archaeology approach to Math Blaster!
Claire Carrington

Chapter 8
Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace
Jessica Elam & Stephen B. Crofts Wiley


Part III: Hybrid Spaces


Chapter Nine
Haptic Play: Understanding hybrid play through Pokémon Go
Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez

Chapter Ten
How We Deal with Dark Souls: The aesthetic category as method
Cameron Kunzelman

Chapter Eleven
#HushHarbors: Get Out, memes, and twitter
Katreena E. Alder

Chapter Twelve
"You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft
Joel Schneier

About the author










Adriana de Souza e Silva is Professor of Communication at NC State University. Dr. de Souza e Silva works in the fields of mobile communication and internet studies, with a particular focus on how location-based technologies help us make sense of our interactions with public spaces and society.
Ragan Glover-Rijkse is a Ph.D. student in the Communication, Rhetoric, and Digital Media program at NC State University. Her research considers the intersections between mobile media, infrastructures, and space/place.


Summary

This book explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world.

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