Fr. 54.50

We the Gamers - How Games Teach Ethics and Civics

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more










Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

List of contents










  • Contents

  • Acknowledgments

  • Part I. Teaching Ethics and Civics

  • Chapter 1: We the People

  • Chapter 2: Why Should We Teach Ethics and Civics?

  • Chapter 3: What Should We Teach?

  • Part II. Using Games for Knowledge and Action

  • Chapter 4: What is the Knowledge We Need?

  • Chapter 5: How Do We Take Real-World Action?

  • Part III. Using Games for Connection and Community

  • Chapter 6: How Do We Connect and Communicate?

  • Chapter 7: How Do We Understand Ourselves and Our Roles in Society?

  • Chapter 8: How Do We Cultivate Empathy and Respect for Others?

  • Part IV. Using Games for Critical Thinking and Inquiry

  • Chapter 9: How Do Make and Reflect on Decisions?

  • Chapter 10: How Do We Read and Evaluate Information?

  • Chapter 11: How Do We Analyze Problems and Systems?

  • Chapter 12: How Do We Explore and Design?

  • Part V. Games for Ethics and Civics

  • Chapter 13: Guidelines, Questions, and Considerations

  • Chapter 14: We the Gamers

  • Appendix I. Example Lesson Outline 1

  • Appendix II. Example Lesson Outline 2

  • Appendix III. Design Toolkit

  • Appendix IV. Design Principles

  • Appendix V. Recommendations and Open Questions

  • Notes

  • Index



About the author










Karen Schrier is Associate Professor of Games and Director of the Games and Emerging Media Program at Marist College. She has over 20 years of experience creating, producing, and designing media, and has worked previously at places like Nickelodeon, BrainPOP, and Scholastic.


Summary

Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.