Fr. 240.00

Using Games and Simulations for Teaching and Assessment - Key Issues

English · Hardback

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Zusatztext "This volume comprehensively traverses the exciting but complex issues associated with the use of games and simulations for teaching and assessment. Covering issues related to theory! design! cognition! motivation! validation! psychometrics! and evaluation! it offers an invaluable resource for those needing to understand approaches that will inevitably become centerpieces in the future of education! training! and assessment."--Randy Bennett! Norman O. Frederiksen Chair in Assessment Innovation in the Research & Development Division at Educational Testing Service in Princeton! New Jersey! USA"What a rich diversity of perspectives on the design! use! and evaluation of games and simulations for teaching and assessment. The book's authors span the worlds of K-12! higher education! medical! and military training and provide a wealth of research-based frameworks! practical examples! and learning sciences applications. Game and simulation designers! intelligent tutor system developers! and curriculum designers and evaluators should find much food for thought!"--Joan Herman! Co-Director Emeritus of the National Center for Research on Evaluation! Standards! and Student Testing (CRESST) at University of California! Los Angeles! USA"The editors of this remarkable volume have brought together the perspectives of leading researchers in both K-16 education and workforce training. Although centered on game and simulation applications and technology! the substantial contributions of its authors illustrate how much both communities have to offer each other! as well as the rest of us! in realizing the substantial promise of advanced technologies for learning."--J D Fletcher! Research Staff Member! Institute for Defense Analyses! USA Informationen zum Autor Harold F. O’Neil is Professor of Education Psychology and Technology at the University of Southern California and Project Director at the National Center for Research on Evaluation, Standards, and Student Testing (CRESST). Eva L. Baker is Distinguished Research Professor at the Graduate School of Education and Information Studies, University of California, Los Angeles. She is also co-director of CRESST. Ray S. Perez is Program Officer at the Office of Naval Research (ONR), where he manages a cognitive science of learning research program. Klappentext Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Zusammenfassung Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Inhaltsverzeichnis List of Contributors Preface by Harold F. O’Neil, Eva L. Baker, and Ray S. Perez Section 1: Theory/Framework/Context Chapter 1: A Framework to Create Effective Learning Games and Simulations by Eva L. Baker and Girlie C. Delacruz Chapter 2: Computational Issues in Modeling User Behavior in Serious Games by Markus R. Iseli and Rajesh Jha Chapter 3: A Framework for Validating 21st Century Assessment Tools by Roy Stripling, John J. Lee, and Joseph V. Cohn Chapter 4: Intelligent Tutoring Systems, Serious Games, and the Generalized Intelligent by Arthur C. Graesser, Xiangen Hu, Benjamin D. Nye, and Robert A. Sottilare Section 2: Assessment Chapter 5: Using Crowdsourcing as a Formative Evaluation Technique for Game Icons by Ayesha Madni, Gregory K. W. K. Chung, Eva L. Baker, and Noelle C. Griffin Chapter 6: Lessons Learned From Intelligent Tutoring Research for Simulation by Ray S. Perez, Anna Skinner, and Paul Chatelier Chapter 7: Measuring Learning in Simulations and Games by Allen Munro Chapter 8: The Role of Neurobiology in Teaching and Assessing G...

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