Fr. 210.00

Tabletop Game Accessibility - Meeple Centred Design

English · Hardback

Shipping usually within 3 to 5 weeks

Description

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This foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.


List of contents

1. Introduction
2. Colour Blindness
3. Visual Accessibility
4. Cognitive Accessibility
5. Physical Accessibility
6. Emotional Accessibility
7. Socioeconomic Accessibility
8. Communicative Accessibility
9. Applying the Tabletop Accessibility Guidelines
10. Conclusion

About the author

Dr Michael James Heron is docent in games at the School of Computer Science and Engineering in Gothenburg, Sweden, and program administrator for the Game Design and Technology program. He is the author of the blog Meeples Like Us, the largest and best systematic analysis of board game accessibility currently available: https://www.meeplelikeus.co.uk/

Summary

This foundational resource on tabletop game accessibility provides actionable guidelines on how to make games accessible for people with disabilities. The book contextualizes this practical guidance within a philosophical framework of how the relatively abled can ethically address accessibility issues within game design.

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