Fr. 27.90

Video Games and Spatiality in American Studies

English · Paperback / Softback

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Description

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While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

About the author










Dietmar Meinel, University of Duisburg-Essen.

Product details

Assisted by Dietmar Meinel (Editor)
Publisher Oldenbourg
 
Languages English
Product format Paperback / Softback
Released 23.10.2023
 
EAN 9783111353302
ISBN 978-3-11-135330-2
No. of pages 292
Dimensions 155 mm x 18 mm x 230 mm
Weight 452 g
Illustrations 21 b/w ill.
Series ISSN
Video Games and the Humanities
Subject Humanities, art, music > History > General, dictionaries

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