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Informationen zum Autor Premeet Sidhu is an accredited English and History teacher and PhD student at the University of Sydney. Her PhD looks at the modern resurgence and educational application of the tabletop role-playing game Dungeons & Dragons . Marcus Carter is Associate Professor in Digital Cultures at the University of Sydney. With Kelly Bergstrom and Darryl Woodford, he edited Internet Spaceships Are Serious Business: An EVE Online Reader and is the author of Treacherous Play (MIT Press). José P. Zagal is a professor in the University of Utah’s Entertainment Arts and Engineering program. He is the author of Ludoliteracy ; coauthor, with Sebastian Deterding, of Role-Playing Game Studies ; and editor of The Videogame Ethics Reader and Game Design Snacks . He was honored as a DiGRA Distinguished Scholar and a Fellow of the Higher-Education Videogame Alliance (HEVGA) for his contributions to games research. Klappentext "An edited collection that overviews the game's evolution, the broader sociocultural impacts it has had throughout its first 50 years, and reflects on D&D's past, present, and future."-- Zusammenfassung On the fiftieth anniversary of Dungeons & Dragons , a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons —also known as D&D —celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D . Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D ’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game. Inhaltsverzeichnis PREFACE xi ACKNOWLEDGMENTS xiii 1 IS THIS THE GOLDEN AGE OF DUNGEONS & DRAGONS? 1 Premeet Sidhu, Marcus Carter, and José P. Zagal INTRODUCTION TO DESIGNER VIGNETTES 13 Sam Mannell FIFTY YEARS OF DUNGEONS & DRAGONS 15 Designer Vignettes I 2 FANTASY GAMES AT FIFTY: AN ACADEMIC MEMOIR 17 Gary Alan Fine 3 EXPLORATION AND EXPERIENCE: THE GAME CHANGERS 23 Jon Peterson 4 COMBAT IN DUNGEONS & DRAGONS: A SHORT HISTORY OF DESIGN TRAJECTORIES 43 Evan Torner 5 “DOCTOR HOLMES, I PRESUME?”: HOW A CALIFORNIA NEUROLOGY PROFESSOR PENNED THE FIRST DUNGEONS & DRAGONS BASIC SET 63 Tony A. Rowe and Zach Howard 6 REFLECTIONS ON THE OPEN GAME LICENSE: AN INTERVIEW WITH RYAN DANCEY 79 Michael Iantorno 7 PLAYING CUSTOM: A CURIOUS HISTORY OF DUNGEONS & DRAGONS–BASED DIGITAL GAMES MODIFICATIONS 91 Mateusz Felczak 8 A RETURN TO THE MAGIC CIRCLE: DUNGEONS & DRAGONS AND FRIENDSHIP & MAGIC FIFTY YEARS ON 109 Stephen Webley INFLUENCING DUNGEONS & DRAGONS 119 Designer Vignettes II 9 “YOU’RE G...