Fr. 71.00

Analysis of gamification techniques and framework for use in education - A case study

English · Paperback / Softback

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Description

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Games have great power, they are fun, stimulating competition and overcoming. Human beings have always liked games and have always felt good while playing, so I invite you to imagine how the use of game elements could be beneficial if used in different contexts! We could work having fun, study in a more pleasant way, in short, there would be several advantages that could be provided by gamification (term used for cases in which game mechanics and dynamics are used in different contexts). The book you have contains a very practical analysis of techniques and frameworks to gamify an activity, sequences of steps to gamify may be observed, so at the end of the book the reader may have sufficient knowledge to carry out gamification. Good reading.

Product details

Authors César Braulio Sumbo Macaia
Publisher Our Knowledge Publishing
 
Languages English
Product format Paperback / Softback
Released 08.04.2023
 
EAN 9786205883013
ISBN 9786205883013
No. of pages 92
Subjects Humanities, art, music > Psychology > Basic principles
Non-fiction book > Psychology, esoterics, spirituality, anthroposophy > Psychology: general, reference works

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