Fr. 66.00

Playful Wearables - Understanding the Design Space of Wearables for Games and Related

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

Read more

Informationen zum Autor Og?uz Buruk is Assistant Professor of Gameful Experience, Faculty of Information Technology and Communication Sciences, Tampere University. Ella Dagan is an artist, designer, and doctoral candidate at the Social Emotional Technology Lab, University of California Santa Cruz. Katherine Isbister is Professor of Computational Media and Jack Baskin Endowed Chair in Engineering, University of California Santa Cruz, and author of How Games Move Us (MIT Press). Elena Ma´rquez Segura is a Beatriz Galindo Distinguished Researcher and Assistant Professor in the Computer Science and Engineering Department, University Carlos III of Madrid. Theresa Jean Tanenbaum is an independent scholar, designer, artist, and interactive storyteller. Klappentext "Playful Wearables presents foundational thinking about wearables and play. As play becomes ever more immersive, tools used to increase that immersiveness have to change with it"-- Zusammenfassung An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent. Inhaltsverzeichnis Acknowledgments vii 1 Introduction, How to use this Book, and Key Terms 1 2 Identity and Culture 7 3 The Design Space of Social Wearables 27 4 Frameworks and Guidelines for Thinking about Playful Wearables 59 5 Theory and Methods 91 6 Design Mechanics for Playful Wearables 139 7 Designing Playful Wearables for use Outside Games and Explicitly Playful Contexts 177 8 Future and Conclusions 191 Notes 199 References 203 Index 227...

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.