Fr. 36.50

How to Raise a Healthy Gamer - Break Bad Screen Habits, End Power Struggles, Transform Your

English · Hardback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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If you''ve picked up this book, you may be feeling dismayed! Perhaps you have a child who is spending too much time playing video games. Or your children are begging you to let them play games and you want to help them establish healthy tech habits. Or you have begun to argue with your child about the amount of time they spend playing games. Whatever brings you here, I can help. When it comes to technology and their kids, most parents are at a loss with this modern problem and searching for a blueprint to help them set healthy boundaries and keep them in place, strengthening their relationship with their children in the process. In How to Raise a Healthy Gamer, Dr K offers evidence-based and illuminating solutions to help parents, built from his own experience with gaming addiction and his neuroscientific and psychiatric training, in an accessible and engaging eight-week, step-by-step program. Containing essential commmunication strategies, insights and advice on dealing with behaviourial issues, the neurological reasons behind tech addiction and Dr K''s own research as one of the foremost experts on video game psychology, this book is essential for parents with children of all ages. Written to empower parents with knowledge and practical advice, this guide equips them with skills, hope and provides a road map to building healthy gaming habits.

About the author

Dr Kanojia, known widely as 'Dr K,' is the world’s foremost expert on video game psychology and author of How to Raise a Healthy Gamer.

He is Instructor of Psychiatry at Harvard Medical School, a private psychiatrist working with e-sports professionals, and the co-founder of Healthy Gamer, an online digital mental health platform that helps gamers and parents achieve healthy video gaming habits. Dr K’s expertise is further informed by his own personal history – as someone who struggled with his own video game addiction as a teenager and young adult. He made the radical decision to escape his own habits, travelling to India and embarking on a seven-year journey to become a monk. He later returned to the US, conducted neuroscience research at Harvard Medical School, and completed his psychiatry training. He continues to teach about video game addiction at Harvard Medical school.

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