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The Armchair General World War One - Can You Win The Great War?

English · Hardback

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Informationen zum Autor John Buckley is Professor of Military History at the University of Wolverhampton where he specializes in War Gaming - examining the key decisions of WWII. He is the author of a number of books including Air Power in the Age of Total War and Monty's Men: The British Army and the Liberation. Spencer Jones is Senior Lecturer in Armed Forces and War Studies at the University of Wolverhampton. He is the author of several books on the First World War including The Great Retreat of 1914: From Mons to the Marne, Stemming the Tide: Officers and Leadership in the British Expeditionary Force 1914 and The Darkest Year: The British Army on the Western Front 1917. Klappentext 'The Armchair General team has done it again. An absorbing read for Christmas.'Peter Caddick-Adams'Brilliant and immersive.'Harry SidebottomThe second book in the Armchair General series, where YOU choose the fate of the First World War________________________________HISTORY IS WRITTEN BY THE VICTORS. WILL IT BE YOU?TAKE THE HOTSEATAssume the role of real historic decision-makers: general, leaders, soldiers and intelligence officers of the Allied Forces during World War I. EXAMINE THE INTELLIGENCEExplore eight key moments from the First World War, using real contemporaneous intelligence: including the July Crisis, the Battle of the Somme, and the Russian Revolution. CONSIDER THE SCENARIO & MAKE YOUR DECISIONFrom battlefields to the Royal Courts, each tactical and strategic decision you make leads to a different outcome. Will you follow the path of the past - or shape a new history...?________________________________PRAISE FOR THE ARMCHAIR GENERAL SERIES'An original and exciting approach...The Armchair General adds enormously to our understanding of the conflicts' JAMES HOLLAND'A reminder that history is a never ending now, a relentless and endless present that comes without the luxury of hindsight' AL MURRAY'Wonderfully original...putting readers at the heart of the decision-making process and allowing them, literally, to change the course of history. This is counterfactual history at its very best' SAUL DAVID Zusammenfassung ‘The Armchair General team has done it again. An absorbing read for Christmas.’ Peter Caddick-Adams ‘Brilliant and immersive.’ Harry Sidebottom The second book in the Armchair General series, where YOU choose the fate of the First World War ________________________________ HISTORY IS WRITTEN BY THE VICTORS. WILL IT BE YOU? TAKE THE HOTSEAT Assume the role of real historic decision-makers: general, leaders, soldiers and intelligence officers of the Allied Forces during World War I. EXAMINE THE INTELLIGENCE Explore eight key moments from the First World War, using real contemporaneous intelligence: including the July Crisis, the Battle of the Somme, and the Russian Revolution. CONSIDER THE SCENARIO & MAKE YOUR DECISION From battlefields to the Royal Courts, each tactical and strategic decision you make leads to a different outcome. Will you follow the path of the past - or shape a new history...? ________________________________ PRAISE FOR THE ARMCHAIR GENERAL SERIES 'An original and exciting approach... The Armchair General adds enormously to our understanding of the conflicts' JAMES HOLLAND 'A reminder that history is a never ending now, a relentless and endless present that comes without the luxury of hindsight' AL MURRAY 'Wonderfully original...putting readers at the heart of the decision-making process and allowing them, literally, to change the course of history. This is counterfactual history at its very best' SAUL DAVID ...

Product details

Authors John Buckley, Spencer Jones
Publisher Century Hutchinson
 
Languages English
Product format Hardback
Released 26.10.2023
 
EAN 9781529901016
ISBN 978-1-5299-0101-6
No. of pages 432
Dimensions 162 mm x 240 mm x 38 mm
Series The Armchair General
Subjects Non-fiction book

First World War, TECHNOLOGY & ENGINEERING / Military Science, Role-playing, war games & fantasy sports, GAMES & ACTIVITIES / Role Playing & Fantasy, Theory of warfare and military science, Theory of warfare & military science, Role-playing, war games and fantasy sports

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