Fr. 135.00

More Opengl Game Programming

English · Paperback / Softback

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Informationen zum Autor Dave Astle received his bachelor's degree in Computer Science from the University of Utah! where he specialized in graphics! artificial intelligence! networking! and compiler theory and design. He has been programming games professionally for several years! and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net! the leading online community for game developers. He is the co-author of OpenGL Game Programming! has contributed to several other game development books! and has spoken at industry conferences! including the Game Developers Conference. When not absorbing radiation from his monitor! Dave enjoys music! reading! skating! collecting rhinos (not real ones¿ yet)! and playing with his five kids. He lives in San Diego! California. Klappentext Ready to put the newest! most advanced features of OpenGL to work in your games?"More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts! designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games! More OpenGL Game Programming introduces you to advanced OpenGL features! such as shaders and advanced texture mapping and lighting! and then shows you how to put these features to use by accomplishing such tasks as creating special effects! simulating natural effects! and rendering terrain. Finally! you'll learn how to animate and render models! as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming! this book is the reference you need to get you started. Part I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Part II: Graphics Toolbox 6. Advanced Lighting and Shading 7. Special Effects 8. Rendering Nature 9. Rendering Skies 10. Terrain Part III: Elements of a Game 11. 3D Models and Skeltal Animation 12. Scene Management Bonus Reference Appendixes on Companion Web Site A. Low-Level Shading Languages Reference B. OpenGL Shading Language Reference Zusammenfassung Ready to put the newest! most advanced features of OpenGL to work in your games?"More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts! designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games! More OpenGL Game Programming introduces you to advanced OpenGL features! such as shaders and advanced texture mapping and lighting! and then shows you how to put these features to use by accomplishing such tasks as creating special effects! simulating natural effects! and rendering terrain. Finally! you'll learn how to animate and render models! as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming! this book is the reference you need to get you started. Inhaltsverzeichnis Part I: Performance Tips and Hints1. More OpenGL2. Introduction to Shaders3. Low-Level Shaders4. The OpenGL Shading Language5. Advanced Texture MappingPart II: Graphics Toolbox6. Advanced Lighting and Shading7. Special Effects8. Rendering Nature9. Rendering Skies10. TerrainPart III: Elements of a Game11. 3D Models and Skeltal Animation12. Scene ManagementBonus Reference Appendixes on Companion Web SiteA. Low-Level Shading Languag...

Product details

Authors Dave Astle, Dave Hawkins Astle, Dave Premier Development Hawkins Astle, Editor Astle, Editor Dave Astle, Kevin Hawkins, Premier Development, Kevin Astle Premier Development Hawkins
Assisted by Dave Astle (Editor)
Publisher Thomson Learning
 
Languages English
Product format Paperback / Softback
Released 01.11.2005
 
EAN 9781592008308
ISBN 978-1-59200-830-8
No. of pages 600
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

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