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Informationen zum Autor Eric J. Braude Associate Professor of Computer Science and Coordinator of the Master of Science in Software Development. PhD, Columbia University MS, University of Miami MS, University of Illinois BSc, University of Natal. Klappentext Introducing the first complete guide to the theory and practice of software design!Until now it's been hard to find one, complete, up-to-date guide to software design theory and practice.Not any more! Starting where programming and data structure courses end, this indispensable book is a comprehensive guide to the theory and actual practice of software design.The book begins at the code level with programming issues such as robustness and flexibility in implementation. As it progresses, it increases in abstraction and scope. After covering these basic issues the book analyzes mid-level design issues, emphasizing a thorough understanding of standard design patterns. This is followed by a thorough discussion of components. Finally, it ends with a high-level issues: architectures, frameworks, and object-oriented analysis and design.Features* Numerous design patterns with detailed explanations provide essential tools.* Extensive discussion of UML (Unlimited Modeling Language) includes many UML samples and exercises.* Includes coverage of JavaBeans and C++.* A concise chapter on software process helps readers understand process concepts and the available options.* Web-based "starter" code for many of the exercises enables readers to learn many more concepts in a hands-on fashion, without having to start every programming exercise from scratch. Zusammenfassung All Computer Scientists and Software Engineers need to understand software design, but until now there hasn't been one, complete, up-to-date guide to its theory and practice.Eric Braude's Software Design: From Programming to Architecture begins at the code level with programming issues such as robustness and flexibility in implementation. Increasing in abstraction and scope, the book then moves to mid-level issues, emphasizing a thorough understanding of standard design patterns and components. Finally, the book ends with high-level issues such as architectures, frameworks, and object-oriented analysis and design. In addition, the text contains a prologue on software process, making it versatile enough to use in a software engineering course. Inhaltsverzeichnis Part I. Design Principles, the Unified Modeling Language, and Code-Level Design* Introduction* Object-Orientation* The Unified Modeling Language* Software Design Principles I: Sufficiency and Robustness* Software Design Principles II: Flexibility, Reusability and EfficiencyPart II. Design Patterns* Introduction to Design Patterns* Creational Design Patterns* Structural Design Patterns* Behavioral Design Patterns* Combining and Applying Design PatternsPart III. Components* Introduction to Component Technology* Java Beans* Microsoft ComponentsPart IV. Object-Oriented Analysis and Design* Requirements and Domain Classes* Software Architectures and Framework...