Fr. 150.00

Fundamentals of C/C++ Game Programming - Using Target-based Development on Sbcs

English · Paperback / Softback

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Description

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Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.

List of contents

Chapter 1. Getting Started
Chapter 2. Getting Our Target Ready
Chapter 3. Using the Target
Chapter 4. Putting It All Together
Chapter 5. Finally Our First Games
Chapter 6. A New Third Dimension
Chapter 7. Space the Final Frontier
Chapter 8. Recognizable Environments
Chapter 9. Let’s Go Indoors
Chapter 10. Graphics Need a Boost
Chapter 11. Populating the World
Chapter 12. Some Advanced Stuff

About the author










Brian Beuken is currently a Docent (Lecturer) at NHTV/Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games Ltd, Manchester, UK. Also Managing Director/Studio Head/Executive Producer at Virtucraft Ltd/Virtucraft Studios Ltd, Bolton. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

Product details

Authors Brian Beuken
Publisher Peters A K
 
Languages English
Product format Paperback / Softback
Released 01.10.2022
 
EAN 9781498788748
ISBN 978-1-4987-8874-8
No. of pages 496
Subject Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

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