Fr. 205.00

Game Design Tools - Cognitive, Psychological, and Practical Approaches

English · Hardback

New edition in preparation, currently unavailable

Description

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This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.


List of contents

Section One - Introduction
Chapter 1 - How to Use This Book
Chapter 2 - Book Introduction
Section Two - Analysis Tools
Chapter 3 - Design and Analysis
Chapter 4 - Target Audience Tools
Chapter 5 - Data Tools
Section Three - Game Design Tools
Chapter 6 - Introduction to Game Design Tools
Chapter 7 - Brainstorming Techniques
Chapter 8 - Praxeology
Chapter 9 - Self-Determination Theory
Chapter 10 - Habit Loop and Operant Conditioning
Chapter 11 - Game Design Patterns
Chapter 12 - MDA Framework
Chapter 13 - Nudges
Chapter 14 - Behavioural Game Design
Chapter 15 - Emotional Game Design
Chapter 16 - Emotional Theories
Section Four - Documentation
Chapter 17 - Introduction to Documentation
Chapter 18 - Golden Rules
Chapter 19 - Pivotal Documents
Section Five - Conclusion
Chapter 20 - Games, Cakes, and Love
Chapter 21 - The Cake Is Real

About the author

Diego Ricchiuti is currently the lead designer at Caracal Games and the course leader of the Game Design Degree at AIV in Rome and Milan.

Summary

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.

Product details

Authors Diego Ricchiuti
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Hardback
Released 26.01.2023
 
EAN 9781032134802
ISBN 978-1-0-3213480-2
No. of pages 248
Subjects Humanities, art, music > Art > General, dictionaries

The arts: general issues, COMPUTERS / Programming / Games, computer science, Games development and programming, Digital Animation, The arts: general topics

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