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This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.
List of contents
Section One - Introduction
Chapter 1 - How to Use This Book
Chapter 2 - Book Introduction
Section Two - Analysis Tools
Chapter 3 - Design and Analysis
Chapter 4 - Target Audience Tools
Chapter 5 - Data Tools
Section Three - Game Design Tools
Chapter 6 - Introduction to Game Design Tools
Chapter 7 - Brainstorming Techniques
Chapter 8 - Praxeology
Chapter 9 - Self-Determination Theory
Chapter 10 - Habit Loop and Operant Conditioning
Chapter 11 - Game Design Patterns
Chapter 12 - MDA Framework
Chapter 13 - Nudges
Chapter 14 - Behavioural Game Design
Chapter 15 - Emotional Game Design
Chapter 16 - Emotional Theories
Section Four - Documentation
Chapter 17 - Introduction to Documentation
Chapter 18 - Golden Rules
Chapter 19 - Pivotal Documents
Section Five - Conclusion
Chapter 20 - Games, Cakes, and Love
Chapter 21 - The Cake Is Real
About the author
Diego Ricchiuti is currently the lead designer at Caracal Games and the course leader of the Game Design Degree at AIV in Rome and Milan.
Summary
This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing.