Fr. 66.00

Ai for Games - 3rd Edition

English · Paperback / Softback

Shipping usually within 3 to 5 weeks

Description

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AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI.The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented.This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

List of contents

Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.

Product details

Authors Ian Millington, Ian (Gwent Millington, Millington Ian
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 18.12.2020
 
EAN 9780367670566
ISBN 978-0-367-67056-6
No. of pages 1030
Dimensions 190 mm x 235 mm x 55 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

Graphical & digital media applications, Graphical and digital media applications, COMPUTERS / Design, Graphics & Media / Graphics Tools

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