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What is the Avatar? - Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

English · Paperback / Softback

Description

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What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

About the author

Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).Jörg Sternagel (Dr. phil. habil.) arbeitet als Akademischer Rat am Lehrstuhl für Medienkulturwissenschaft mit dem Schwerpunkt Digitale Kulturen an der Universität Passau. Er ist Mitglied im Beirat der Deutschen Gesellschaft für Ästhetik. Seine Forschungsschwerpunkte sind Alterität, Bildlichkeit, Medialität und Performativität.Dieter Mersch, Emeritierter Professor für Ästhetik und Theorie an der Zürcher Hochschule der Künste und bis 2021 Präsident der Deutschen Gesellschaft für Ästhetik.

Summary

What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

Report

»Klevjers Dissertation ist nach wie vor eine wichtige und lesenswerte Arbeit, die trotz verständlicher Sprache und hervorragender Lesbarkeit nicht an Komplexität verliert und durchaus noch immer als Grundlagenwerk zu avatarbasiertem Spielen gelten kann.«

Markus Spöhrer, MEDIENwissenschaft, 3 (2024) 20240826

Product details

Authors Stephan Günzel, Rune Klevjer, Jörg Sternagel
Publisher Transcript
 
Languages English
Product format Paperback / Softback
Released 15.10.2022
 
EAN 9783837645798
ISBN 978-3-8376-4579-8
No. of pages 242
Dimensions 150 mm x 18 mm x 230 mm
Weight 381 g
Illustrations 1 schw.-w. Abb.
Series Game Studies
Game Studies 3
Subjects Humanities, art, music > Philosophy > General, dictionaries
Social sciences, law, business > Media, communication > Media science

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