Fr. 56.90

Advanced Android 4 Games

English · Paperback / Softback

Shipping usually within 6 to 7 weeks

Description

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"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.
Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance.

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

  • Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
  • Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
  • By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book.
You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

List of contents

  1. Welcome to Android Gaming
  2. Gaming Tricks:
  3. More Gaming Tricks: Hybrid 3D Graphics with OpenGL and JNI
  4. Efficient Graphics with OpenGL ES 2.0
  5. 2D Shooters with OpenGL: Doom-like App for Android
  6. 3D Shooters Part I: Quake-like App
  7. 3D Shooters Part II: Quake II
  8. Appendix: Deployment and Compilation Tips

About the author

Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).

Summary

"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.

Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. 

With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements.

Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0.
Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more.
By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. 

You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

Product details

Authors Vladimir Silva
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.12.2011
 
EAN 9781430240594
ISBN 978-1-4302-4059-4
No. of pages 280
Dimensions 194 mm x 17 mm x 237 mm
Weight 524 g
Illustrations XX, 280 p.
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

B, Game Development, Computer Applications, Computer and Information Systems Applications, Application software, Information technology: general issues, Professional and Applied Computing, Computer games—Programming

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