Fr. 66.00

The Performance of Video Games - Enacting Identity, History and Culture Through Play

English · Paperback / Softback

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Description

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When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies.
Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

List of contents










Table of Contents

Acknowledgments

Preface: "Finish the Fight!"

Introduction: Empowering the Spectator Through Play

1.¿Video Games and the Building of Legends

2.¿Theatrical Theory and Identity Construction in Video Gaming

3.¿Posthumanism and the Performance of Video Gaming

4.¿Playing with History in Video Games

5.¿Playing at History in Video Games

6.¿Considering Selfhood and Identity in Video Games

7.¿The Performance of Video Gaming in Daily Life

Conclusion: Building Bridges Through Video Games

Chapter Notes

Works Cited

Index


About the author

Kelly I. Aliano is the manager of Education Special Projects at the New-York Historical Society. In addition to video game studies, she also works in the fields of queer performance and higher education pedagogy. She has taught at LaGuardia Community College, CUNY, and lives in Baldwin, New York.Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University.

Summary

Conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a player’s interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author’s experiences as video game player and performance scholar, the book applies concepts from theatre and performance studies.

Product details

Authors Kelly I. Aliano
Assisted by Matthew Wilhelm Kapell (Editor), Kapell Matthew Wilhelm (Editor)
Publisher Ingram Publishers Services
 
Languages English
Age Recommendation from age 18
Product format Paperback / Softback
Released 13.11.2022
 
EAN 9781476685496
ISBN 978-1-4766-8549-6
No. of pages 230
Dimensions 152 mm x 229 mm x 12 mm
Weight 308 g
Illustrations Raster,schwarz-weiss
Series Studies in Gaming
Subjects Guides > Hobby, home > Games, quizzes

Indoor games, GAMES & ACTIVITIES / Video & Mobile, Computer games / online games: strategy guides

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