Fr. 186.00

Physically Based Rendering, fourth edition - From Theory to Implementation

English · Hardback

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Description

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A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based;approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability.;;Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.;

Product details

Authors Greg Humphreys, Wenzel Jakob, Jakob Wenzel, Matt Pharr, Matthew Pharr, Pharr Matt
Publisher The MIT Press
 
Languages English
Product format Hardback
Released 28.03.2023
 
EAN 9780262048026
ISBN 978-0-262-04802-6
No. of pages 1312
Dimensions 210 mm x 262 mm x 51 mm
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

COMPUTERS / Software Development & Engineering / General, COMPUTERS / Programming / General, Computer programming / software engineering, Computer Programming / Software Development

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