Fr. 127.00

(Not) In the Game - History, Paratexts, and Games

English, German · Hardback

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Description

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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game's history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

About the author










Regina Seiwald, Postdoctoral Researcher, Birmingham City University; Ed Vollans, Teaching Fellow, University of Leicester.


Product details

Assisted by Regina Seiwald (Editor), Vollans (Editor), Ed Vollans (Editor), Edwin Vollans (Editor)
Publisher De Gruyter
 
Languages English, German
Product format Hardback
Released 21.08.2023
 
EAN 9783110737691
ISBN 978-3-11-073769-1
No. of pages 224
Dimensions 162 mm x 18 mm x 236 mm
Weight 465 g
Illustrations 9 col. ill.
Series Video Games and the Humanities
Video Games and the Humanities, 13
Subject Humanities, art, music > History

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