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Informationen zum Autor Robert Houghton is Senior Lecturer in Early Medieval History at University of Winchester, UK. He is the editor of Playing the Crusades (forthcoming, 2021) and Research Consultant for Paradox Interactive on the digital game Crusader Kings II . He also edits the Games column for the online magazine, The Public Medievalist . Klappentext The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed . This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period., highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design. Vorwort An exploration of the limitations and possibilities of modern games in communicating the Middle Ages. Zusammenfassung The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin’s Creed . This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design. Inhaltsverzeichnis List of FiguresList of Contributors1 The Middle Ages in Modern Games: An Adolescent Field Robert Houghton, University of Winchester, UK 2 Unbending Medievalisms: Finding counterfactual history in sandbox games set in the Middle Ages, Ylva Grufstedt, Malmö University, Sweden 3 Playing the Sonic Past: reflections on sound in medieval-themed video games, Mariana López, University of York, UK 4 Medieval Sounds, Sounding Medieval, Karen M. Cook, University of Hartford, USA 5 All on board for the Crusades, Gordon Smith, University of Edinburgh, UK 6 Subverting the Valiant Crusader: The Sarafan in the Legacy of Kain: Soul Reaver series, Liam McLeod , University of Birmingham, UK 7 Making...