Read more
Informationen zum Autor Ryan Miller started designing games at the age of 11, and hasn’t stopped since. Through a series of fortunate events, coupled with hard work, he found himself working as a brand manager at Wizards of the Coast in 2000, but left in 2001 to found Sabertooth Games – his first professional game design gig. He recently completed a 10-year tour as senior game designer at Wizards of the Coast. Peter Dennis was inspired by contemporary magazines such as Look and Learn, leading him to study Illustration at Liverpool Art College. Peter has since contributed to hundreds of books, predominantly on historical subjects, including many Osprey titles. A keen wargamer and modelmaker, he is based in Nottinghamshire, UK. Klappentext In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Each fleet has access to different ships, tactics, and command personalities - each with its own strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. Join the battle and experience the adventurous age of the fighting sail!A set of fleet-level naval wargames rules for the age of sail, 1776-1815. Zusammenfassung In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. This is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. Inhaltsverzeichnis Introduction/ Basic Rules/ Optional Rules/ Fleet Lists/ Scenarios/ Counters...