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Zusatztext Aylish Wood tackles the ‘black box’ of algorithmically produced screen images with a clarity that by turns informs, enlightens, and delights. Placing software’s materiality – its processes, capabilities, constraints – at the heart of her analysis of procedural animation in cinema and videogames, Wood shows how software’s computational influences intersect with creative and design choices and broader contexts of production. At the same time, she traces the origins and influences of wider cultural narratives about the potentialities of software. This remarkable book is essential reading for anyone interested in precisely how software matters to digital moving image media and the ways they are designed, debated and consumed. Wood’s timely intervention gives us just the tools we need to understand screen-based cultural production in the current and future eras of software and AI. Informationen zum Autor Aylish Wood is Professor of Animation and Film Studies in the School of Arts at the University of Kent, UK. She has published in a range of journals (including Screen, Animation: An Interdisciplinary Journal, Journal of Film and Video, Convergence, Games and Culture) and the author of Software, Animation and the Moving Image (2014), Digital Encounters (2007) and Technoscience in Contemporary American Films (2002). Klappentext Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man's Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana , and procedural content generation for No Man's Sky a nd Everything . Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture. Vorwort Explores software and shows how moving image studies contribute to the wider and growing debates about algorithmic culture. Zusammenfassung Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man’s Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana , and procedural content generation for No Man’s Sky a nd Everything . Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making...