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Fr. 47.90
Rogers, Scott Rogers, Scott A Rogers, Scott A. Rogers, Rogers Scott
Your Turn! - The Guide to Great Tabletop Game Design
English · Paperback / Softback
Shipping usually within 1 to 3 weeks (not available at short notice)
Description
Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you!
In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers--creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo--delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience.
And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You'll also learn how to:
* Write and create elegant and crystal-clear rules of play
* Playtest your games to improve quality, fix problems, and gather feedback
* Learn what players want and how to design for it
* Learn the secrets of the Six Zones of Play and why they are so important to your game design!
Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!
List of contents
Hi There! xxi
Chapter 1 Let's Make a Board Game! 1
The Game Board 2
A Brief Note About Components 3
Getting Started 4
How to Make a Game Board 5
Let's Make Improve the Game! 11
Change a Number 12
Change a Component 13
Change a Rule 15
Change the Theme: An Introduction to Theme and Genre 16
Chapter 2 Writing Rule Books Is Hard 21
The Problem with Rule Books 23
Problem #1: There Can Be Only One (Reader) 23
Problem #2: Front-End Information Overload 24
Problem #3: Rule Book Length 25
Problem #4: Edge Cases 26
Tricks to Writing Rule Books 27
Trick #1: Rules Are Stories 27
Trick #2: Use The Six Zones of Play 28
Trick #3: I Am Talking to "You" 34
Trick #4: Use Command Statements 34
Trick #5: Include Pictures 34
Trick #6: Add Callouts 35
What Every Good Rule Book Needs 36
Creating an Introduction 36
List of Components 37
Game Setup 38
The Goal of the Game 38
General Sequence of Play 40
Detailed Sequence of Play 47
End of Game 47
Everyone Deserves Credit 48
But Wait, There's More 48
Say What? Translating the Rules 51
Chapter 3 The Chapter About Play Testing 53
The Great Worry 54
Let's Start Starting 56
Is This a Thing? 56
Going Solo 59
Do It by Design 62
Gamers Game Games 63
Friends and Family 73
Blind Play Testing 73
Publisher Play Testing 74
Chapter 4 Let's Make a Dice Game! 75
Dice Basics 75
Dice Mechanisms 78
Rolling 79
Rerolling 80
Dice Determine Movement 81
Dice Determine Combat Results 82
Dice Placement 82
Banking Dice 82
Dice for Targeting 83
Dice Builder 84
Concealing Dice 84
Dice Determine Actions 85
Dice Determine Resources 85
Dice of Different Colors 86
Combination Matching 87
Real-Time Rolling 87
Roll and Write 87
Dice Stacking 89
Dice Crafting 89
Dice as Counters 89
Dice as Units 90
Bluffing with Dice 90
Pop-O-Matic 91
Choosing the Right Dice Tools 91
It's Probably Due to Probability 91
I Still Don't Believe in Luck, But 96
Let's Design a Dice Game 98
Step 1: Create the Rules 99
Step 2: Play Test the Game 100
Step 3: Change the Rules 100
Step 4: Change a Number 101
Step 5: Change the Objective 102
Step 6: Add a Mechanism 103
Step 7: Change the Theme 104
Creating Your Own Custom Dice 106
Dice Games to Play 106
Chapter 5 Let's Make a Card Game! 109
Let's Create a Card! 110
One Way to Make Cards 110
Another Way to Make Cards 111
Yet Another Way to Make a Card 112
Here's One More Way to Make a Card 112
Even More Ways to Make a Card 113
Print and Play 113
Size Matters 115
Clear Cards 116
Pentagonal and Hexagonal Cards 117
Circular Cards 117
A Very Short History of Card Games 118
An Order of Sides 121
Card Mechanisms 125
Components 142
A Note About Probability and Cards 143
Let's Design a Card Game 144
Step 1: Setting Up the Game 144
Step
About the author
Scott Rogers has been a professional game designer for thirty years. He has designed many tabletop games including Rayguns and Rocketships, Pantone: The Game, ALIEN: Fate of the Nostromo, and was featured in the 2020 documentary Gamemaster. He is the author of the best selling book Level Up! The Guide to Great Video Game Design. Scott has taught at USC and the New York Film Academy and now he's ready to teach YOU!
Summary
Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you!
In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers--creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo--delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience.
And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You'll also learn how to:
* Write and create elegant and crystal-clear rules of play
* Playtest your games to improve quality, fix problems, and gather feedback
* Learn what players want and how to design for it
* Learn the secrets of the Six Zones of Play and why they are so important to your game design!
Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!
Product details
Authors | Rogers, Scott Rogers, Scott A Rogers, Scott A. Rogers, Rogers Scott |
Publisher | Wiley, John and Sons Ltd |
Languages | English |
Product format | Paperback / Softback |
Released | 31.12.2022 |
EAN | 9781119981596 |
ISBN | 978-1-119-98159-6 |
No. of pages | 464 |
Subjects |
Guides
> Hobby, home
> Games, quizzes
Non-fiction book Lifestyle, Spiele, Games, Computerspiele, Tabletop, Lifestyles, End-User Computing, Computer-Ratgeber, Computer Game Software |
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